How to Create a Post Apocalyptic Environment. For all you super important people who can’t spare 6. Blender Environment Textures selber erstellen und nutzen I Tutorial. Blender - 3D Environment Lighting Tutorial - Duration. An environment map renders as if it where an Image texture in Blender. Environment map textures thus have a good filtering, use mipmapping and have all the antialising features of Image textures. In most cases an environment. I don’t blame you), here’s the shortened, text summary. Use these settings to make it render. Distribute roof tiles. Randomely distribute planes as roof tiles to create interesting shadows in the scene. Oooo pretty shadows. Lots of fireflies. Add Grunge. Select the brickwall and add two alpha masked grunge textures (it’s less confusing than it looks). Download Texture 1 and Texture 2. Mmm yeah slimy dirty grime. If it looks like someone spat the world’s biggest loogie on your building then you’re doing it right. Add Graffiti. Create a separate UVMap as pictured and export the UVLayout at 1. PNG. Open the PNG in your favourite image editor and draw your own lame tags. Save as a PNG. Add the graffiti texture to the material as shown. Whoa watch out kids, “Pyro” has moved into the abandoned warehouse. Create Debris. Model a variety of broken bricks, ceramics and strap metal. Create a group out of these objects. Reference Image. Scatter the debris across the floor using a particle system. Add Grass and Plants. Create two more particle systems like the debris to distribute the plants and grass across the ground. Grow Ivys. Perfect for any public restroom scenes. Add Fog. Render the scene. Go to the compositor and add a Map Value node and Mix node. Connect as shown. Finished! Close Summary. Blender uses environment mapping to make reflecting surfaces. Apply a new material to the sphere and use the ENVMAP option in Texture options. EnvMaps are nothing more then snapshots of current scene. Blender Dokumentation: Environment Maps. Wechseln zu: Navigation, Suche <<<Zur. Environment Map Texture. Wir wechseln mit F6 in die Texture buttons. Die neu erzeugte Textur bekommt den Texture Type EnvMap. Environment/HDR Lighting in Cycles - Blender Tutorial. Blender - 3D Environment Lighting Tutorial - Duration: 36:01. Riff's 3D 17,835 views. 36:01 Adding Clouds to Blender Cycles' Sky Texture - Duration. This patch implements Mirror influence for environment textures. Approach matches the one from BI.
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January 2017
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